using System;
using System.Collections.Generic;
using UnityEngine;

namespace Nekonya.Configuration
{
    [CreateAssetMenu(fileName = "itemDefine", menuName = "喵叽/简单的道具定义表")]
    public class SimpleItemDefine : ScriptableObject
    {
        public List<SimpleItem> Items;
    }

    [Serializable]
    public class SimpleItem
    {
        public int Id;
        [Header("名字")] 
        public string Name;
        [Header("描述")] 
        public string Desc;
        [Header("道具品质")] 
        public int Quality;
    }
}
